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	<title>the connected world &#187; future computing visions</title>
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		<title>je mixe ce soir!</title>
		<link>http://www.lightninglaboratories.com/tcw/2010/11/je-mixe-ce-soir/</link>
		<comments>http://www.lightninglaboratories.com/tcw/2010/11/je-mixe-ce-soir/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 00:31:18 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[digital life]]></category>
		<category><![CDATA[future computing visions]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[danceroulette]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[history of the future]]></category>
		<category><![CDATA[summer songs]]></category>

		<guid isPermaLink="false">http://www.lightninglaboratories.com/tcw/?p=996</guid>
		<description><![CDATA[In honor of Facebook&#8217;s announcements today about making mobile more social, I&#8217;d like to remind you of this visionary portrayal of what it will be like when Facebook is truly mobile. Looks like we&#8217;ve got a long way to go. That&#8217;s right AR fans, it&#8217;s the Toxic Avenger feat. Orelsan performing last summer&#8217;s monster Internet [...]]]></description>
			<content:encoded><![CDATA[<p>In honor of Facebook&#8217;s announcements today about <a href="http://blog.facebook.com/blog.php?post=446167297130">making mobile more social</a>, I&#8217;d like to remind you of this visionary portrayal of what it will be like when Facebook is <em>truly</em> mobile. Looks like we&#8217;ve got a long way to go.</p>
<p><img class="alignnone size-full wp-image-997" title="orelsan-toxic" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2010/11/orelsan-toxic.jpg" alt="orelsan-toxic" width="450" height="256" /></p>
<p>That&#8217;s right AR fans, it&#8217;s the Toxic Avenger feat. Orelsan performing last summer&#8217;s monster Internet dance hit,Â <em>N&#8217;Importe Comment</em>. So slip on your mindglasses, turn up the bass in your earplants, and prepare to &#8220;Like&#8221; this french fratboy fantasy from the future. Watch carefully, because this is a precious, fleeting snapshot of the way our connected culture felt, circa mid-2010. Someday, cyborg anthropologists are going to have a field day with this thing. Je mixe ce soir!</p>
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		<title>Ozzie to MSFT execs: you&#8217;re doomed kthxbye</title>
		<link>http://www.lightninglaboratories.com/tcw/2010/10/ozzie-to-msft-execs-youre-doomed-kthxbye/</link>
		<comments>http://www.lightninglaboratories.com/tcw/2010/10/ozzie-to-msft-execs-youre-doomed-kthxbye/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 18:24:24 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[future computing visions]]></category>
		<category><![CDATA[the connected world]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[personal computing]]></category>
		<category><![CDATA[Ray Ozzie]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.lightninglaboratories.com/tcw/?p=981</guid>
		<description><![CDATA[I paraphrase, obviously. But seriously, did you read Ray Ozzie&#8217;s Dawn of a New Day? It&#8217;s his manifesto for the post-PC era, andÂ a poignant farewell letter to Microsoft executives as he unwinds himself from the company. In Ozzie&#8217;s post, frequent readers of this space will recognize what I&#8217;ve been calling &#8216;the new revolution in personal [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-984" title="Ray_Ozzie_Wired-250px" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2010/10/Ray_Ozzie_Wired-250px.jpg" alt="Ray_Ozzie_Wired-250px" width="250" height="188" /></p>
<p>I paraphrase, obviously. But seriously, did you read Ray Ozzie&#8217;s <a href="http://ozzie.net/docs/dawn-of-a-new-day/">Dawn of a New Day</a>? It&#8217;s his manifesto for the post-PC era, andÂ a poignant farewell letter to Microsoft executives as he unwinds himself from the company. In Ozzie&#8217;s post, frequent readers of this space will recognize what I&#8217;ve been calling &#8216;the new revolution in personal computing&#8217;, the rise of a connected world of mobile, embedded and ubiquitous devices, services, sensors &amp; actuators, and contextual transmedia; a physical, social, immersive Internet of People, Places &amp; Things.</p>
<blockquote><p>&#8220;All these new services will be cloud-centric â€˜continuous servicesâ€™ built in a way that we can all rely upon.Â  As such, cloud computing will become pervasive for developers and IT â€“ a shift thatâ€™ll catalyze the transformation of infrastructure, systems &amp; business processes across all major organizations worldwide.Â  And all these new services will work hand-in-hand with an unimaginably fascinating world of devices-to-come.Â  Todayâ€™s PCâ€™s, phones &amp; pads are just the very beginning; weâ€™ll see decades to come of incredible innovation from which will emerge all sorts of â€˜connected companionsâ€™ that weâ€™ll wear, weâ€™ll carry, weâ€™ll use on our desks &amp; walls and the environment all around us.Â  Service-connected devices going far beyond just the â€˜screen, keyboard and mouseâ€™:Â  humanly-natural â€˜consciousâ€™ devices thatâ€™ll see, recognize, hear &amp; listen to you and whatâ€™s around you, thatâ€™ll feel your touch and gestures and movement, thatâ€™ll detect your proximity to others; thatâ€™ll sense your location, direction, altitude, temperature, heartbeat &amp; health.&#8221;</p>
<p><em>- Ray Ozzie</em>, <a href="http://ozzie.net/docs/dawn-of-a-new-day/">Dawn of a New Day</a></p></blockquote>
<p>Frankly, there&#8217;s nothing especially surprising about this vision of the future; many of us (including Gates and Ozzie) have been working toward similar ideas for at least 20 years. Former HP Labs head Joel Birnbaum was <a href="http://www.hpl.hp.com/hpjournal/97dec/dec97a1.pdf">predicting a world of appliance/utility computing</a> (<em>pdf</em>) in the &#8217;90s. I&#8217;m sure that many of these ideas are actively being researched in Microsoft&#8217;s own labs.</p>
<p>What I find really interesting is that Ozzie is speaking to (and for) Microsoft, one of the largest companies in tech and also the one company that stands to be most transformed and disrupted by the future he describes. He&#8217;s giving them a wake-up call, and letting them know that no matter how disruptive the last 5 years may have seemed to the core Windows and Office franchises, despite the wrenching transition to a web-centric world, <em>the future is here and you ain&#8217;t seen nothing yet</em>.</p>
<p>And now at &#8220;the dawn of a new day â€“ the sun having now arisen on a world of<em> <span style="font-style: normal;">continuous services</span></em> andÂ connected devices&#8221;, Ray Ozzie is riding off into the sunset. I don&#8217;t see how that can be interpreted as a good sign.</p>
<p>(photo credit: WIRED)</p>
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		<title>toward virtuosity, reflection and a conscious computing experience</title>
		<link>http://www.lightninglaboratories.com/tcw/2010/10/toward-virtuosity-reflection-and-a-conscious-computing-experience/</link>
		<comments>http://www.lightninglaboratories.com/tcw/2010/10/toward-virtuosity-reflection-and-a-conscious-computing-experience/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 16:47:38 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[augmented humanity]]></category>
		<category><![CDATA[future computing visions]]></category>
		<category><![CDATA[mobility media ubicomp]]></category>
		<category><![CDATA[conscious computing]]></category>
		<category><![CDATA[embodied]]></category>
		<category><![CDATA[interface metaphor]]></category>
		<category><![CDATA[Linda Stone]]></category>
		<category><![CDATA[virtuosity]]></category>

		<guid isPermaLink="false">http://www.lightninglaboratories.com/tcw/?p=955</guid>
		<description><![CDATA[@lindastone published this short post titled The Look &#38; Feel of Conscious Computing, which I found compelling and resonant with thoughts that have been rattling around in my head for awhile: &#8220;With a musical instrument, itâ€™s awkward at first. All thumbs. Uncomfortable. Noise. With practice, instrument and musician become as one. Co-creating music. So it [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://twitter.com/lindastone">@lindastone</a> published this short post titled <a href="http://lindastone.net/2010/10/20/the-look-feel-of-conscious-computing/">The Look &amp; Feel of Conscious Computing</a>, which I found compelling and resonant with thoughts that have been rattling around in my head for awhile:</p>
<blockquote><p>&#8220;With a musical instrument, itâ€™s awkward at first. All thumbs. Uncomfortable. Noise. With practice, instrument and musician become as one. Co-creating music. So it will be with personal technology. Now, a prosthetic of mind, it will become a prosthetic of being. A violinist with a violin. Us with our gadgets, embodied, attending as we choose.&#8221;</p></blockquote>
<p>For context, Linda also pointed me toward another of her posts, <a href="http://radar.oreilly.com/2010/06/glenn-fisher-recently-posted-o.html">A new era of post-productivity computing?</a> where she closes with the question</p>
<blockquote><p>&#8220;How do we usher in an era of Conscious Computing? What tools, technologies, and techniques will it take for personal technologies to become prosthetics of our full human potential?&#8221;</p></blockquote>
<p>I&#8217;ve wrestled with similar questions in the past:</p>
<blockquote><p>&#8220;In the arts, we speak of a talented and communicative practitioner as a virtuoso. The virtuous performer combines technical mastery of her medium with a great depth of human expressiveness, communicating with her audience at symbolic, intuitive and emotional levels. Can we imagine a similar kind of virtuosity of communication, applied to domains that are not traditionally considered art? Can we further make this possibility accessible to more people, allowing a richer level of discourse in the walks of everyday life?</p>
<p>&#8220;When groups of musicians play together, they establish communication channels among themselves through the give and take of listening and leading. Great ensemble players know how to establish a state of flow, a groove, where the music takes on a vitality and life of its own, greater than the sum of the individual rhythms, pitches and timbres. What are the conditions that make such a group â€˜chemistryâ€™ possible? Could we capture that essence and apply it to the work of organizations, the building of communities, the life of families?</p>
<p>&#8220;As information technologies increasingly become integral to our activities, the information we use, even to our ways of thinking and perceiving, we must confront some difficult, elusive notions about the relationships between people and their tools. For instance, in what sense can the technology enhance creative, playful thinking &#8212; are we having fun? What about beauty, inspiration, spirituality, mystery? These are qualities for which humans have striven over our entire history; shall we subjugate them in the name of efficiency, convenience and immediacy? Do the artifacts we make allow people space for reflection and insight, or merely add to the numbing cacophony of digital voices demanding our attention? Is it strange to ask such questions? Not at all. The economics of information technologies seem to dictate a future where more and more of our lives will be mediated by networks and interfaces and assorted other paraphernalia of progress. We must recognize the importance of such uniquely human concerns and integrate them into our vision, or risk further dehumanization in our already fractured society.&#8221;</p></blockquote>
<p>Okay, that was from 1994, so where are we on this? I have to say, it seems like mainstream computing has advanced very little in these areas. Apple has good intentions, and the iPad actually does a nice job of getting out of the way, letting you interact directly and physically with individually embodied apps. It&#8217;s the best of the bunch, but the iPad is no violin, no instrument of human expression. Certainly the current crop of PCs, netbooks and phones are no better.</p>
<p>There are a few non-mainstream computing paradigms that give me hope for a conscious computing experience. The Nike+ running system, my favorite example of embodied ubi-media, creates an inherently physical experience augmented with media and social play. Nike+ doesn&#8217;t have a broadly expressive vocabulary, but it does bring your whole body into the equation and closes the feedback loop with contextually suitable music and audio prompts.</p>
<p>At its best, Twitter starts to feel like a global jam session between connected minds. The rapid fire exchange of ideas, the riffing off others&#8217; posts, the flow of a well-curated stream can sometimes feel uniquely expressive. Yes, it is primarily a mental activity and mostly disembodied, but the occasional flashes of genuine group chemistry are wonderfully suggestive of the potential for an interconnected humanity.</p>
<p>For me, the most interesting possibilities arise from games. There are the obvious examples of physical interaction and expression that the Wii and Kinect deliver primarily for action games now, but with time a broader range of immersive and reflective experiences (is Wii Yoga any good?). I&#8217;m also thinking of the emerging genre of out-in-the-world games like <a href="http://sf0.org/">SF0</a>, <a href="http://www.scvngr.com/">SCVNGR</a> and <a href="http://topsecret.ning.com/">Top Secret Dance Off</a> that send you on creative, social missions involving physicality, play, performance and discovery. Finally there is the next generation of &#8220;gameful&#8221; games, as proposed by Jane McGonigal:</p>
<blockquote><p>What is <a href="http://gameful.org">Gameful</a>?</p>
<p>We invented the word gameful! It means to have the spirit, or mindset, of a gamer: someone who is optimistic, curious, motivated, and always up for a tough challenge. Itâ€™s like the word â€œplayfulâ€ â€” but gamier!Â Gameful games are games that have a positive impact on our real lives, or on the real world. Theyâ€™re games that make us:</p>
<ul style="margin-top: 0px; margin-right: 0px; margin-bottom: 18px; margin-left: 1.5em; vertical-align: baseline; padding: 0px; border: 0px; color: #000">
<li>happier</li>
<li>smarter</li>
<li>stronger</li>
<li>healthier</li>
<li>more collaborative</li>
<li>more creative</li>
<li>better connected to our friends and family</li>
<li>more resilient</li>
<li>better problem-solvers</li>
<li>and better at WHATEVER we love to do when weâ€™re not playing games.</li>
</ul>
</blockquote>
<p>I think the future of expressive, improvisational, conscious computing will be found at the intersection of personal sensing tools like Nike+ and Kinect, collective action tools like Twitter, and the playful engagement ofÂ gameful games. It won&#8217;t look like computing, and it won&#8217;t come in a box. It won&#8217;t be dumbed down for &#8216;ease of use&#8217;, it will be flowing experiences designed to make us more complex, capable and creative. It will augment our humanity, as embodied individuals embedded in a physical and social world.</p>
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		<title>the history of the future, circa 1994</title>
		<link>http://www.lightninglaboratories.com/tcw/2010/10/the-history-of-the-future-circa-1994/</link>
		<comments>http://www.lightninglaboratories.com/tcw/2010/10/the-history-of-the-future-circa-1994/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 06:54:43 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[future computing visions]]></category>
		<category><![CDATA[history of the future]]></category>

		<guid isPermaLink="false">http://www.lightninglaboratories.com/tcw/?p=950</guid>
		<description><![CDATA[[From the archives, a high level prediction piece that I wrote 2^4 years ago. Some of this came up in a long chat I had with @anthropunk today, and it seemed appropriate to post (apologies to longtime readers who have seen this before).Â To give you some reference points, in 1994 Intel shipped the 75MHz Pentium [...]]]></description>
			<content:encoded><![CDATA[<p>[<em>From the archives, a high level prediction piece that I wrote 2^4 years ago. Some of this came up in a long chat I had with <a href="http://twitter.com/anthropunk">@anthropunk</a></em><em> today, and it seemed appropriate to post (apologies to longtime readers who have seen this before).Â To give you some reference points, in 1994 Intel shipped the 75MHz Pentium processor, Apple shipped the Newton Message Pad, Marc Andreessen and Jim Clark founded Mosaic Communications Corp (soon to become Netscape), and David Filo and Jerry Yang founded Yahoo! Â How far we've come, and yet...</em>]</p>
<p>Some things about the technological landscape of the future are fairly certain, mapped out by the trends we see today. While we cannot predict the precise manifestations of products or their impact on society, we can extrapolate along fairly straight lines to imagine the lay of the land.</p>
<p>Microprocessors, semiconductor memory and magnetic storage will continue to plunge headlong down the spiral of shrinking dimensions and expanding performance. The central processing element of the personal computers of 15 years ago is now the central processor of your coffeepot. Fifteen years hence, a device of that complexity may well be the central processor in your credit card while the RISC and CISC marvels of todayâ€™s desktop workstations power learning toys and portable entertainment products. We understand this trend, and we fully expect it to continue.</p>
<p>Networks for communication among digital devices and systems will continue to proliferate. The imperative to connect and communicate will drive organizations and individuals alike to go â€˜on-lineâ€™. Islands of disconnected computers will evolve to isthmi, peninsulae, continents of computing. Home PCs will aggregate into community networks. Enterprises will resemble Internets; Internets will become Meganets. Developments occuring in research laboratories right now will lead to low cost, low power wireless components, enabling a fabric of invisible connections among people and between devices.</p>
<p>Information will continue to move toward a digital lingua franca. Images, sounds and words are well on their way; film and video, coming soon. Tactile, olfactory information next, perhaps? Even a semblance of virtual experience is already becoming available in digital form. The physical world literally radiates information, much of it beyond human sensory capabilities; physical, biological and chemical sensors will increasingly translate the world into binary representations. Paper, canvas, real life &#8212; these media are not dead, but their roles stand to be augmented and reexamined due to the rapid incursion of digital bits into their traditional domains. In an era of television, radio survives and thrives, movies are still shown in theaters, newspapers are still delivered, books are still read. In the coming era of digital media, we will experience even greater richness and diversity of form.</p>
<p>Many aspects of the future of technology are rather more uncertain, yet they carry vast potential for change. The ability to model, fabricate and manipulate structures at molecular scale leads to new conceptual approaches for the chemical and biological sciences, and indeed for electronics, optics and mechanics as well. The mathematics of nonlinear dynamic systems and complexity, still in its infancy, begins to describe a world view where the future is undetermined but the brushstrokes of the next few seconds might be predictable, and where systems behavior emerges from the undirected interaction of individual entities.</p>
<p>Where does all this lead? The future is uncertain if nothing else. We can merely speculate that this backdrop of pervasive digital technologies and media will weave a dense fabric of information through our lives. Much as electric power snakes invisibly through every wall in the developed world, an information utility may become an expected part of the backdrop of day to day life, with information appliances providing the interface to its users. Perhaps â€˜gratuitous computingâ€™ describes a world where ordinary objects sprout features like consumer appliances run amok and mumble to one another in vague digital whispers as we pass. Perhaps the loose associations of people and places, objects and ideas and experiences which make up our identities will coalesce into a tangible web facilitated by technology. Perhaps peopleâ€™s lives will be markedly improved by technology. Perhaps not. The world will continue to change, and the outcome is far from settled. Our part is to advance the state of the art, to foment change and forward progress, and to maintain a clear perspective on the value of our work to society.</p>
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		<title>level up your life: the real world as a neverending game</title>
		<link>http://www.lightninglaboratories.com/tcw/2010/02/level-up-your-life-the-real-world-as-a-neverending-game/</link>
		<comments>http://www.lightninglaboratories.com/tcw/2010/02/level-up-your-life-the-real-world-as-a-neverending-game/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 23:53:12 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[future computing visions]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[Jesse Schell]]></category>

		<guid isPermaLink="false">http://www.lightninglaboratories.com/tcw/?p=804</guid>
		<description><![CDATA[Game designer and CMU ETC professor Jesse Schell gave this creative and mesmerizing talk at DICE 2010 that you pretty much need to watch. He starts with the unexpected success of Facebook games, the Wii and Webkins; segues into describing the ways that games are reaching out into the physical world; and moves on to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.schellgames.com/people/">Game designer</a> and <a href="http://www.etc.cmu.edu/">CMU ETC</a> professor Jesse Schell gave this creative and mesmerizing talk at <a href="http://www.dicesummit.org">DICE 2010</a> that you pretty much need to watch. He starts with the unexpected success of Facebook games, the Wii and Webkins; segues into describing the ways that games are reaching out into the physical world; and moves on to observations about game mechanisms appearing in everything from TV shows to cars. Finally, he launches into a wild extrapolation of what happens when every aspect of the world is instrumented and every action you take in your life has gameplay elements and scoring mechanisms. It&#8217;s a vision that&#8217;s more than a little dystopian, kind of like the panopticon with points, but I think you&#8217;ll find it bracing and thought provoking. Â Watch for the sly iPad joke around 17:00 ;-)</p>
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<p>+1 Knowledge Sharing to <a href="http://twitter.com/mikeliebhold">@mikeliebhold</a> and <a href="http://twitter.com/avantgame">@avantgame</a> for pointing this out!</p>
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		<title>the massively multiplayer magazine</title>
		<link>http://www.lightninglaboratories.com/tcw/2010/02/the-massively-multiplayer-magazine/</link>
		<comments>http://www.lightninglaboratories.com/tcw/2010/02/the-massively-multiplayer-magazine/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 19:36:59 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[experience design]]></category>
		<category><![CDATA[future computing visions]]></category>
		<category><![CDATA[mobility media ubicomp]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[combinatorial innovation]]></category>
		<category><![CDATA[digital media]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[MMOG]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[tcw#2]]></category>

		<guid isPermaLink="false">http://www.lightninglaboratories.com/tcw/?p=715</guid>
		<description><![CDATA[This idea is a quick brainstorming sketch that brings together several threads in the spirit of combinatorial innovation.Â Iâ€™d love to have your feedback in the comments. The future of magazines in a connected world I love magazines, and I&#8217;ll bet you do too. Magazines are perhaps the most vibrant and culturally relevant form of print [...]]]></description>
			<content:encoded><![CDATA[<p><em>This idea is a quick brainstorming sketch that brings together several threads in the spirit of <a href="http://www.lightninglaboratories.com/tcw/2009/06/a-remarkable-confluence-of-technologies-2/">combinatorial innovation</a>.Â Iâ€™d love to have your feedback in the comments.</em></p>
<h3><strong>The future of magazines in a connected world</strong></h3>
<p style="line-height: 14.25pt; background: white;"><span style="font-size: 10.0pt; font-family: &quot;Georgia&quot;,&quot;serif&quot;; color: black;">I love magazines, and I&#8217;ll bet you do too. Magazines are perhaps the most vibrant and culturally relevant form of print media, and their diversity mirrors the staggering range of human interests and obsessions. In the connected world, they have the potential to evolve into an incredibly interesting and engaging networked medium. In recent months we have seen two inspiring future design concepts: the lush<span> </span><a href="http://www.youtube.com/watch?v=ntyXvLnxyXk">Time/Sports Illustrated video</a>, and the poetic<span> </span><a href="http://berglondon.com/blog/2009/12/17/magplus/">Mag+ concept</a><span> </span>created by design firm<span> </span><a href="http://twitter.com/berglondon">@BERGLondon</a><span> </span>and publisher<span> </span><a href="http://www.bonnier.com/en">Bonnier</a>. With high performance, connected e-reader and tablet platforms finally coming to market, it&#8217;s clear we are going to see some very exciting developments in this space. However, we should remember that the fundamental nature of connected media is very different from that of print media, and we should be careful about bringing a print-oriented mindset to a new networked medium. The features of electronic magazines should not simply be incremental extensions of the printed version, even if the physical artifacts are roughly similar in size, shape and appearance. With that in mind, I&#8217;d like to engage you in a thought experiment about what could happen when we collide digital magazines together with the global social Internet. One possibility we might imagine is<span> </span><span><strong><strong><em><em>massively multiplayer magazines</em></em></strong></strong></span>.</span></p>
<p><strong> </strong></p>
<p><strong>Massively multiplayer what?</strong></p>
<p>You&#8217;re probably familiar with <a href="http://en.wikipedia.org/wiki/MMOG">massively multiplayer online games</a> like <a href="http://en.wikipedia.org/wiki/World_of_Warcraft">World of Warcraft</a>. The <em><strong>massively multiplayer magazine</strong></em> re-imagines the traditional periodical in the context of an online social game environment involving thousands of people. In this scenario, the magazine becomes a gateway into a universe of intertwined stories, knowledge, people and play, with experience design and game mechanics drawn from MMOGs, <a href="http://en.wikipedia.org/wiki/Alternate_reality_game">ARGs</a> and social games. Readers become players who have profiles, scores, achievements and abilities. Players self-assemble into clans, guilds and communities. Game elements encompass traditional magazine fare such as stories, images, features and advertisements, alongside new aspects including collaborative quests, mini-games, social streams, location awareness, augmented reality and physical hyperlinks. Gameplay involves completing missions, defeating bosses, unlocking hidden features, and participating in experiences that add richness, engagement and dimensionality to the magazineâ€™s thematic center.</p>
<div id="attachment_716" class="wp-caption alignnone" style="width: 410px"><a href="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2010/01/magazine-stand-mannobhai.jpg"><img class="size-full wp-image-716    " title="magazine-stand-mannobhai" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2010/01/magazine-stand-mannobhai.jpg" alt="Magazines are like printed Usenet" width="400" height="263" /></a><p class="wp-caption-text">Magazines are like printed Usenet</p></div>
<h3>Magazines are like printed Usenet</h3>
<p>You may be thinking this is a pretty strange idea, because magazines and online games seem like completely different media with little apparent synergy. Â But consider: A well-stocked newsstandâ€™s magazine rack is a glossy reflection of a world of enthusiast niches, each one incredibly narrow and deep. From heavy metal music to needlepoint; from luxury island living to body modification culture, magazines are the proto-<a href="http://en.wikipedia.org/wiki/Usenet">Usenet</a> of publishing. Furthermore, every special interest grouping you can imagine has already established itself in some form of online presence, be it a mailing list, web forum, or social network. The inherently social, topical milieu of magazines and their enthusiast communities has much in common with the ecosystem of social, story-oriented worlds and deeply invested players of many online games. It&#8217;s not hard to imagine that online gamers and magazine readers would each be attracted to a medium that combined the best of both genres. In fact, there is ample precedent for communities passionately following and participating in stories and games across multiple media. Think of Pokemon, Survivor, and the Star Wars Universe as examples of huge cultural phenomena with stories that span books, television, games, the web and more. For more on that, you might enjoy going down the deep rabbit hole of <a href="http://en.wikipedia.org/wiki/Transmedia_storytelling">transmedia storytelling</a>. But letâ€™s continue.</p>
<p><strong>Possible user stories</strong></p>
<p>Clearly, this new kind of magazine/game would be primarily a digital medium. Mobile tablet computers like the just-announcedÂ <a href="http://apple.com/ipad">Apple iPad</a> would be excellent platforms to build optimized experiences around. Moreover, a massively multiplayer magazine would also play out across websites, social forums and physical locations, in much the same way that many alternate reality games have done. With the addition of &#8216;clickable&#8217; links viaÂ <a href="http://en.wikipedia.org/wiki/QR_Code">QR codes</a> and similar physical links, even readers of printed magazines could be drawn into the game through their mobile phones.</p>
<p>So what would a massively multiplayer magazine be like? Here are aÂ few possible user stories that begin to explore the concept; you should definitely add your own ideas in the comments:</p>
<p>* Each story is a context that you &#8220;check into&#8221;, much like aÂ <a href="http://foursquare.com/">Foursquare</a> location. This might show up in your Twitter stream as &#8220;Iâ€™m reading &lt;article&gt; with 5 other peopleÂ <span style="text-decoration: underline;">http://j.mp/xG08U</span>&#8220;, with a shortened link directly to the article. As you check in and comment about the article in your social stream, you accumulate points in your profile for each new reader that clicks through your link. If you are leafing through a paper copy of the magazine, you might find a QR code printed on the page, and scan it with your smartphone to &#8220;check in&#8221; and connect to the social stream about the article.</p>
<p>* Stories are customized based on your location. When you are physically in Paris, stories and games with a Parisian context are revealed. Reading those stories in their intended locations around the city earns you a special achievement badge for Paris. Meeting local players face to face grows your social circle and adds to your in-game reputation.</p>
<p style="line-height: 14.25pt; background: white;"><span style="font-size: 10.0pt; font-family: &quot;Georgia&quot;,&quot;serif&quot;; color: black;">* A rock music magazine works with bands and concert promoters to place printed QR codes on posters at live shows, and readers earn badges by going to the show and scanning the codes.</span></p>
<p style="line-height: 14.25pt; background: white;"><span style="font-size: 10.0pt; font-family: &quot;Georgia&quot;,&quot;serif&quot;; color: black;">* A pop culture fan magazine creates a series of 12 monthly challenges, each building on the previous one and taking players progressively deeper into a complex storyline. The challenges can only be worked out through large-scale cooperation by fans; the resolution leads to a hidden plot device in the upcoming season of a hit reality TV series.</span></p>
<p style="line-height: 14.25pt; background: white;"><span style="font-size: 10.0pt; font-family: &quot;Georgia&quot;,&quot;serif&quot;; color: black;">* An advertiser sponsors a global treasure hunt, with rabbit holes, missions and puzzles embedded in the digital and print versions of a travel magazine. The prize is significant and the story engaging enough to attract tens of thousands of players and drive millions of social media mentions and impressions over the entire duration. For inspiration, take a look at the ARG called<span> </span><a href="http://en.wikipedia.org/wiki/Perplex_City">Perplex City</a>, which offered a $200,000 prize for finding a game artifact called the Receda Cube.</span></p>
<p style="line-height: 14.25pt; background: white;"><span style="font-size: 10.0pt; font-family: &quot;Georgia&quot;,&quot;serif&quot;; color: black;">* Collaboratively generated story/soundtrack pairings are recommended by your friends and other readers of the same stories. &#8220;One of your friends recommended the Cowboy Junkies channel on Pandora, to accompany this story on musician Townes Van Zandt.&#8221; Alternatively, writers and photographers offer their own musical pairings to convey mood and contextual cues for their work, similar to sound design for cinema.</span></p>
<p style="line-height: 14.25pt; background: white;"><span style="font-size: 10.0pt; font-family: &quot;Georgia&quot;,&quot;serif&quot;; color: black;">* A media literacy foundation challenges teams to create an entirely new magazine, organized around crowdsourced recommendations and contributions for the best stories, photographs, video, audio and even advertisements. The contributors earn achievements and reputation scores based on readers&#8217; ratings and social metrics. The winning team receives a grant funding the creation of their next 6 issues, and featured placement on a popular media blog.</span></p>
<p style="line-height: 14.25pt; background: white;"><span style="font-size: 10.0pt; font-family: &quot;Georgia&quot;,&quot;serif&quot;; color: black;">These are only a few examples of the possibilities of a new kind of massively multiplayer media. There are many open questions here, obviously. Would publishers find this concept attractive? Would readers make the leap to become players in a worldwide game? How hard would they be to develop [see note 2 below], and at what cost? Itâ€™s no sure thing, but I am inclined to believe that the well-established cultural familiarity and affection for magazines, combined with the addictive and viral nature of online games like <a href="http://www.farmville.com">Farmville</a> and Foursquare, and built on the mobile, social, contextual platform of the connected world, would make an incredible creative genre and a very interesting business opportunity.</span></p>
<p>What do you think? Leave comments, send me email, or tweet some feedback to <a href="http://twitter.com/genebecker">@genebecker</a>. Thanks for reading, and YMMV as always.</p>
<hr />[1] Photo credit: <a href="http://www.flickr.com/photos/shoestringtheband/1281391101/">mannobhai</a></p>
<p>[2] It&#8217;s worth noting that designing media to be massively multiplayer will require new skills, tools and workflows, well beyond those employed in today&#8217;s magazine publishing ecosystem; our hypothetical project will surely need to address the authoring process.Â If you are interested, Ben Hammersley makes this point well in a <a href="http://benhammersley.com/2009/12/e-books-the-bigger-problem-part-one-of-three/">series of eloquent posts</a> that are worth your time.</p>
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