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<channel>
	<title>the connected world &#187; the connected world</title>
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		<title>AR photography</title>
		<link>http://www.lightninglaboratories.com/tcw/2011/04/ar-photography/</link>
		<comments>http://www.lightninglaboratories.com/tcw/2011/04/ar-photography/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 18:00:50 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[fun with cameraphones]]></category>
		<category><![CDATA[the connected world]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ai wei wei]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[obey giant]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[Where 2.0]]></category>
		<category><![CDATA[wherecamp]]></category>

		<guid isPermaLink="false">http://www.lightninglaboratories.com/tcw/?p=1143</guid>
		<description><![CDATA[Last week at Where 2.0 and Wherecamp, the air was full of AR augments. Between the locative photos in the Instagram layer, the geotagged tweets in TweepsAround, and the art/protest layer called freespace, there were many highly visual, contextually interesting AR objects being generated, occupying and flowing through the event spaces. These were invisible of [...]]]></description>
			<content:encoded><![CDATA[<p>Last week at <a href="http://where2conf.com/where2011">Where 2.0</a> and <a href="https://www.socialtext.net/wherecamp/wherecampsf_sf_2011">Wherecamp</a>, the air was full of AR augments. Between the locative photos in the <a href="http://www.layar.com/layers/instaphoto">Instagram layer</a>, the geotagged tweets in <a href="http://tweepsaround.com/Tweeps_Around_home.html">TweepsAround</a>, and the art/protest layer called <a href="http://www.layar.com/layers/freespace">freespace</a>, there were many highly visual, contextually interesting AR objects being generated, occupying and flowing through the event spaces. These were invisible of course, until viewed through the <a href="http://www.layar.com/">AR lens</a>. I found myself becoming very aware of this hidden dimension, wondering what new objects might have appeared, what I might encounter if I peered through the looking glass right here, right now. And then I found myself taking pictures in AR, because I was discovering moments that seemed worth capturing and sharing.</p>
<p><a href="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/IMG_0617.jpg"><img class="alignnone size-full wp-image-1144" title="IMG_0617" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/IMG_0617.jpg" alt="" width="200" height="300" /></a> <a href="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/IMG_0616.jpg"><img class="alignnone size-medium wp-image-1147" title="IMG_0616" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/IMG_0616-200x300.jpg" alt="" width="200" height="300" /></a></p>
<p>Larry and Mark weren&#8217;t physically at Where 2.0, but their perceived presence loomed large over the proceedings. Those are clever mashups on the <a href="http://obeygiant.com/">Obey Giant</a> theme as well; what are they trying to say here?</p>
<p><a href="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/IMG_0028.jpg"><img class="alignnone size-medium wp-image-1152" title="IMG_0028" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/IMG_0028-200x300.jpg" alt="" width="200" height="300" /></a> <a href="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/IMG_0638.jpg"><img class="alignnone size-medium wp-image-1153" title="IMG_0638" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/IMG_0638-200x300.jpg" alt="" width="200" height="300" /></a></p>
<p>At Wherecamp on the Stanford campus, locative social media were very much in evidence. Here, camp organizerÂ <a href="http://twitter.com/anselm">@anselm</a> and AR developer <a href="http://twitter.com/pmark">@pmark</a> were spotted in physical/digital space.</p>
<p><a href="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/IMG_0031.jpg"><img class="alignnone size-medium wp-image-1154" title="IMG_0031" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/IMG_0031-200x300.jpg" alt="" width="200" height="300" /></a> <a href="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/IMG_0032.jpg"><img class="alignnone size-medium wp-image-1155" title="IMG_0032" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/IMG_0032-200x300.jpg" alt="" width="200" height="300" /></a></p>
<p>The freespace cabal apparently thought the geo community would be receptive to their work, although it seemed some of the messages were aimed at a different audience. The detention of Chinese artist Ai Wei Wei is a <a href="http://news.yahoo.com/s/atlantic/20110424/wl_atlantic/photosstreetartcampaignreleasechinesedissidentartistaiweiwir36974_1">charged topic</a>, certainly.</p>
<p>So you&#8217;ll note that although these are all screenshots from the AR view in Layar, I&#8217;m referring to them as photographs in their own right. It&#8217;s a subtle shift, but an interesting one. For me, this new perspective is driven by several factors: the emergence of visually interesting and contextually relevant AR content, the idea that AR objects are vectors for targeted messages, andÂ the new screenshot and share functions which make Layar seem more like a social digital camera app. I&#8217;m finding myself actively composing AR photos, and thinking about what content I could create that would make good AR pictures other people would want to take. Oh, and that awkward AR holding-your-phone-up gesture? I&#8217;m taking pictures, what could be more natural?</p>
<p>AR photography feels like it might be important. What do you think?</p>
<p>&nbsp;</p>
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		<item>
		<title>augmented hypersocial media</title>
		<link>http://www.lightninglaboratories.com/tcw/2011/04/augmented-hypersocial-media/</link>
		<comments>http://www.lightninglaboratories.com/tcw/2011/04/augmented-hypersocial-media/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 20:08:25 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[digital life]]></category>
		<category><![CDATA[fun with cameraphones]]></category>
		<category><![CDATA[the connected world]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[Christopher Smith]]></category>
		<category><![CDATA[Instagram]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[polysocial reality]]></category>
		<category><![CDATA[TweepsAround]]></category>
		<category><![CDATA[Where 2.0]]></category>

		<guid isPermaLink="false">http://www.lightninglaboratories.com/tcw/?p=1117</guid>
		<description><![CDATA[Christopher and I had this funny exchange the other day. Physical, digital and social worlds interwoven, with many border crossings;Â I guess this would be an example of whatÂ @anthropunk calls &#8220;polysocial reality.&#8221; It started when I found @jewelia&#8216;s Instagram pic from the Where 2.0 stage in the new Instagram AR layer in Layar. I took a [...]]]></description>
			<content:encoded><![CDATA[<p>Christopher and I had this funny exchange the other day. Physical, digital and social worlds interwoven, with many border crossings;Â I guess this would be an example of whatÂ <a href="http://twitter.com/anthropunk">@anthropunk</a> calls &#8220;<a href="http://www.sally.com/wiki/PolySocial_Reality_(PoSR)_%2B_Mixed,_Dual,_and_Blended_Reality">polysocial reality</a>.&#8221;</p>
<p>It started when I found <a href="http://twitter.com/jewelia">@jewelia</a>&#8216;s Instagram pic from the Where 2.0 stage in the new <a href="http://www.layar.com/layers/instaphoto">Instagram AR layer</a> in Layar. I took a screenshot:</p>
<p><img class="size-full wp-image-1122 alignnone" title="view-of-view" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/view-of-view.jpg" alt="" width="300" height="450" /></p>
<p>and shared it on Twitter:</p>
<p><img class="size-full wp-image-1121 alignnone" title="tweet-view" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/tweet-view.jpg" alt="" width="450" height="151" /></p>
<p>A bit later, I saw my tweet in the <a href="http://www.layar.com/layers/tweepsaround">TweepsAround layer</a>, and I took a screenshot:</p>
<p><img class="size-full wp-image-1119 alignnone" title="tweeps-me" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/tweeps-me.jpg" alt="" width="300" height="450" /></p>
<p>and shared that one to Twitter too:</p>
<p><img class="size-full wp-image-1120 alignnone" title="tweet-tweeps" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/tweet-tweeps.jpg" alt="" width="450" height="182" /></p>
<p>Then Christopher <a href="http://twitter.com/endurablegoods">@endurablegoods</a> got in on the fun:</p>
<p><img class="size-full wp-image-1118 alignnone" title="tweet by endurablegoods" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/chris-tweet.jpg" alt="" width="450" height="615" /></p>
<p>Of course that was bait, so I snapped a photo in <a href="http://www.color.com/">Color</a>:</p>
<p><img class="size-full wp-image-1127 alignnone" title="gene-tweet" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/gene-tweet.jpg" alt="" width="450" height="249" /></p>
<p>and shared it on Twitter:</p>
<p><img class="size-full wp-image-1126 alignnone" title="gene-color-tweet" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/gene-color-tweet.jpg" alt="" width="450" height="184" /></p>
<p>But Christopher was not to be outdone:</p>
<p><img class="size-full wp-image-1125 alignnone" title="chris-video-tweet" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/chris-video-tweet.jpg" alt="" width="450" height="353" /></p>
<p>And in the end:</p>
<p><img class="size-full wp-image-1131 alignnone" title="well-played" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/well-played.jpg" alt="" width="450" height="120" /></p>
<p>We live in interesting times.</p>
<p>&nbsp;</p>
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		<title>hacking space and time</title>
		<link>http://www.lightninglaboratories.com/tcw/2011/04/hacking-space-and-time/</link>
		<comments>http://www.lightninglaboratories.com/tcw/2011/04/hacking-space-and-time/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 18:00:18 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[the connected world]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[AR art]]></category>
		<category><![CDATA[hacking space and time]]></category>
		<category><![CDATA[Layar]]></category>

		<guid isPermaLink="false">http://www.lightninglaboratories.com/tcw/?p=1110</guid>
		<description><![CDATA[[cross-posted from the Layar blog] In my recent Ignite talk Hijacking the Here and Now: Adventures in Augmented Reality, I showed examples of how creative people are using AR in ways that modify our perceptions about time and space. Now, Ignite talks are only 5 minutes long and I think this is a big idea [...]]]></description>
			<content:encoded><![CDATA[<p>[<a href="http://site.layar.com/company/blog/hacking-space-and-time/">cross-posted from the Layar blog</a>]</p>
<p>In my recent Ignite talk <a href="http://www.slideshare.net/ubik/hijacking-the-here-and-now-adventures-in-augmented-reality">Hijacking the Here and Now: Adventures in Augmented Reality</a>, I showed examples of how creative people are using AR in ways that modify our perceptions about time and space. Now, Ignite talks are only 5 minutes long and I think this is a big idea that&#8217;s worth a deeper look. So here&#8217;s my claim: I assertÂ that one of the most natural and important uses of AR as a creative medium is <em><strong>hacking space and time</strong></em> to explore and make sense of the emerging physical+digital world.</p>
<p>When you look at who the true AR enthusiasts are, who is doing the cutting edge creative work in AR today, it&#8217;s artists, activists and digital humanities geeks. Their projects explore and challenge the ideas of ownership and exclusivity of physical space, and the flowing irreversibility of time. They are starting to see AR as the emergence of a new construction of reality, where the physical and digital are no longer distinct but instead are irreversibly blended. ArtistÂ Sander Veenhof is attracted to the &#8220;infinite dimensions&#8221; of AR. Stanford Knight Fellow Adriano Farano sees AR ushering in an era of &#8220;multi-layer journalism&#8221;. Archivist Rick Prelinger says &#8220;History should be like air,&#8221; immersive, omnipresent and free. And in their recent paperÂ <a href="http://conference.archimuse.com/mw2011/papers/augmented_reality_and_the_museum_experience">Augmented Reality and the Museum Experience</a>, Schavemaker et al write:</p>
<blockquote><p>In the 21st century the media are going ambient. TV, as Anna McCarthy pointed out inÂ Ambient TelevisionÂ (2001), started this great escape from domesticity via the manifold urban screens and the endless flat screens in shops and public transportation. Currently the Internet is going through a similar phase as GPS technology and our mobile devices offer via the digital highway a move from the purely virtual domain to the &#8216;real&#8217; world. We can collect our data everywhere we desire, and thus at any given moment <em>transform the world around us into a sort of media hybrid</em>, or &#8216;augmented reality&#8217;. [emphasis mine]</p></blockquote>
<p>When the team behind <a href="http://phillyhistory.org">PhillyHistory.org</a> augments the city of Philadelphia with nearly 90,000 historical photographs in AR, they are actively modifying our experience of the city&#8217;s space and connecting us to moments in time long past. With its ambitious scope and scale, this seems a particularly apt example of transforming the world into a media hybrid.</p>
<p>In their AR piece <a href="http://usiraqwarmemorial.wordpress.com/u-s-iraq-war-memorial/">US/Iraq War Memorial</a>, artists Mark Skwarek and John Craig Freeman transpose the locative datascape of casualties in the Iraq War from Wikileaks onto the northeastern United States, with the location of Baghdad mapped onto the coordinates of Washington DC. In addition to spatial hackery evocative of Situationist <a href="http://www.cddc.vt.edu/sionline/presitu/geography.html">psychogeographic play</a>, this work makes a strong political statement about control of information, nationalist perspectives and the cultural abstraction of war.</p>
<p><a href="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/us-iraq-maps.png"><img style="vertical-align: baseline;" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2011/04/us-iraq-maps.png" alt="us-iraq-maps" width="450" /></a></p>
<p>Now let&#8217;s talk about this word, &#8216;hacking&#8217;. Actually, you&#8217;ll note that I used the term &#8216;hijacking&#8217; as well, so let&#8217;s include that too. My intent is to evoke the tension of multiple meanings: Hacking in the sense of gaining deep understanding and mastery of a system in order to modify and improve it, and as a visible demonstration of a high degree of proficiency. Also, hacking in the sense of making unauthorized intrusions into a system, including both white hat and black hat variations. I use &#8216;hijacking&#8217; in the sense of a mock takeover, like the Black Eyed Peas playfully hijacking the myspace.com website for publicity purposes, but also hijacking as an antagonistic, possibly malign, and potentially unlawful attack. In the physical+digital augmented world, I expect we will see a wide variety of hacking and hijacking behaviors, with both positive and negative effects. For example, in Skwarek&#8217;s piece with Joseph Hocking, <a href="http://theleakinyourhometown.wordpress.com/">the leak in your hometown</a>, the corporate logo of BP becomes the trigger for an animated re-creation of the iconic broken pipe at the Macondo wellhead, spewing AR oil into your location. It is possible to see this as an inspired spatial hack and a biting social commentary, but I have no doubt BP executives would consider it a hijacking of their brand in the worst way.</p>
<p>In his book <a href="http://www.amazon.com/Smart-Things-Ubiquitous-Computing-Experience/dp/0123748992">Smart Things</a>, ubicomp experience designer <a href="http://www.orangecone.com/">Mike Kuniavsky</a> asks us to think of digital media about physical entities as &#8216;information shadows&#8217;; I believe the work of these AR pioneers points us toward a future where digital information is not a subordinate &#8216;shadow&#8217; of the physical, but rather a first-class element of our experience of the world. Even at this early stage in the development of the underlying technology, AR is a consequential medium of expression that is being used to tell meaningful stories, make critical statements, and explore the new dimensionality of a blended physical+digital world. Something important is happening here, and hacking space and time through AR is how we&#8217;re going to understand and make sense of it.<br />
<span style="font-family: arial, helvetica, sans-serif;"><br />
</span></p>
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		<title>Ozzie to MSFT execs: you&#8217;re doomed kthxbye</title>
		<link>http://www.lightninglaboratories.com/tcw/2010/10/ozzie-to-msft-execs-youre-doomed-kthxbye/</link>
		<comments>http://www.lightninglaboratories.com/tcw/2010/10/ozzie-to-msft-execs-youre-doomed-kthxbye/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 18:24:24 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[future computing visions]]></category>
		<category><![CDATA[the connected world]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[personal computing]]></category>
		<category><![CDATA[Ray Ozzie]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.lightninglaboratories.com/tcw/?p=981</guid>
		<description><![CDATA[I paraphrase, obviously. But seriously, did you read Ray Ozzie&#8217;s Dawn of a New Day? It&#8217;s his manifesto for the post-PC era, andÂ a poignant farewell letter to Microsoft executives as he unwinds himself from the company. In Ozzie&#8217;s post, frequent readers of this space will recognize what I&#8217;ve been calling &#8216;the new revolution in personal [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-984" title="Ray_Ozzie_Wired-250px" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2010/10/Ray_Ozzie_Wired-250px.jpg" alt="Ray_Ozzie_Wired-250px" width="250" height="188" /></p>
<p>I paraphrase, obviously. But seriously, did you read Ray Ozzie&#8217;s <a href="http://ozzie.net/docs/dawn-of-a-new-day/">Dawn of a New Day</a>? It&#8217;s his manifesto for the post-PC era, andÂ a poignant farewell letter to Microsoft executives as he unwinds himself from the company. In Ozzie&#8217;s post, frequent readers of this space will recognize what I&#8217;ve been calling &#8216;the new revolution in personal computing&#8217;, the rise of a connected world of mobile, embedded and ubiquitous devices, services, sensors &amp; actuators, and contextual transmedia; a physical, social, immersive Internet of People, Places &amp; Things.</p>
<blockquote><p>&#8220;All these new services will be cloud-centric â€˜continuous servicesâ€™ built in a way that we can all rely upon.Â  As such, cloud computing will become pervasive for developers and IT â€“ a shift thatâ€™ll catalyze the transformation of infrastructure, systems &amp; business processes across all major organizations worldwide.Â  And all these new services will work hand-in-hand with an unimaginably fascinating world of devices-to-come.Â  Todayâ€™s PCâ€™s, phones &amp; pads are just the very beginning; weâ€™ll see decades to come of incredible innovation from which will emerge all sorts of â€˜connected companionsâ€™ that weâ€™ll wear, weâ€™ll carry, weâ€™ll use on our desks &amp; walls and the environment all around us.Â  Service-connected devices going far beyond just the â€˜screen, keyboard and mouseâ€™:Â  humanly-natural â€˜consciousâ€™ devices thatâ€™ll see, recognize, hear &amp; listen to you and whatâ€™s around you, thatâ€™ll feel your touch and gestures and movement, thatâ€™ll detect your proximity to others; thatâ€™ll sense your location, direction, altitude, temperature, heartbeat &amp; health.&#8221;</p>
<p><em>- Ray Ozzie</em>, <a href="http://ozzie.net/docs/dawn-of-a-new-day/">Dawn of a New Day</a></p></blockquote>
<p>Frankly, there&#8217;s nothing especially surprising about this vision of the future; many of us (including Gates and Ozzie) have been working toward similar ideas for at least 20 years. Former HP Labs head Joel Birnbaum was <a href="http://www.hpl.hp.com/hpjournal/97dec/dec97a1.pdf">predicting a world of appliance/utility computing</a> (<em>pdf</em>) in the &#8217;90s. I&#8217;m sure that many of these ideas are actively being researched in Microsoft&#8217;s own labs.</p>
<p>What I find really interesting is that Ozzie is speaking to (and for) Microsoft, one of the largest companies in tech and also the one company that stands to be most transformed and disrupted by the future he describes. He&#8217;s giving them a wake-up call, and letting them know that no matter how disruptive the last 5 years may have seemed to the core Windows and Office franchises, despite the wrenching transition to a web-centric world, <em>the future is here and you ain&#8217;t seen nothing yet</em>.</p>
<p>And now at &#8220;the dawn of a new day â€“ the sun having now arisen on a world of<em> <span style="font-style: normal;">continuous services</span></em> andÂ connected devices&#8221;, Ray Ozzie is riding off into the sunset. I don&#8217;t see how that can be interpreted as a good sign.</p>
<p>(photo credit: WIRED)</p>
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		<title>the new revolution in personal computing</title>
		<link>http://www.lightninglaboratories.com/tcw/2010/02/the-new-revolution-in-personal-computing/</link>
		<comments>http://www.lightninglaboratories.com/tcw/2010/02/the-new-revolution-in-personal-computing/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 19:39:33 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[the connected world]]></category>
		<category><![CDATA[personal computing]]></category>
		<category><![CDATA[tcw#2]]></category>
		<category><![CDATA[transformation]]></category>

		<guid isPermaLink="false">http://www.lightninglaboratories.com/tcw/?p=772</guid>
		<description><![CDATA[One of our core themes for the connected world, is that we are living through an unprecedented confluence of new technologies that unleashes innovation and fundamentally transforms industries. In keeping with this view, in the last few months we have seen a tremendous wave of new technology products and developments from a wide range of [...]]]></description>
			<content:encoded><![CDATA[<p>One of our core themes for <em><strong>the connected world</strong></em>, is that we are living through an <a href="http://www.lightninglaboratories.com/tcw/2009/06/a-remarkable-confluence-of-technologies-2/">unprecedented confluence of new technologies</a> that unleashes innovation and fundamentally transforms industries. In keeping with this view, in the last few months we have seen a tremendous wave of new technology products and developments from a wide range of companies. Taken separately, many of these announcements are significant and a few are game-changing, not so unusual for our industry. However, when viewed collectively they add up to nothing less than a new revolution in personal computing.</p>
<p>Innovation is happening at every level of personal systems, from processor architecture and devices to social media and advertising. The very idea of a personal system is broadening rapidly to encompass mobile, embedded and cloud systems, identity, context and the physical world.</p>
<p>In core <strong>hardware</strong>, Qualcomm&#8217;s Snapdragon platform garnered <a href="http://www.sramanamitra.com/2010/02/08/significant-design-wins-for-qcom-brcm/">significant design wins</a> at HP, Google and many others, while Apple has developed their own ARM-based A4 system on a chip. Nvidia also <a href="http://www.techeye.net/chips/tegra-2-to-have-multiple-high-profile-design-wins?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+techeye+(Tech+Eye)&amp;utm_content=Google+Feedfetcher">apparently gained support</a> for their new Tegra2 mobile processor.</p>
<p>In system <strong>software</strong>, Google released the open source <a href="http://googleblog.blogspot.com/2009/11/releasing-chromium-os-open-source.html">Chromium OS</a> while their Android platform continued to gather <a href="http://www.h-online.com/open/news/item/Android-devices-sweep-CES-2010-898690.html">design wins</a>. Microsoft announced a completely redesigned <a href="http://www.windowsphone7series.com/">Windows Phone 7</a> OS, Intel and Nokia merged Moblin and Maemo into the <a href="http://en.wikipedia.org/wiki/MeeGo">MeeGo</a> linux platform, Symbian3 launched, and Apple extended their iPhone OS to a major new platform.</p>
<p>In <strong>devices</strong>, Apple announced the<a href="http://www.apple.com/ipad/"> iPad</a>, Google jumped into the hardware business with the <a href="http://www.google.com/phone">Nexus One</a>, HP and others <a href="http://www.engadget.com/2010/01/06/the-hp-slate/">previewed</a> tablet PCs, and <a href="http://wiki.mobileread.com/wiki/E-book_Reader_Matrix">a stack of new E-readers</a> launched from Barnes &amp; Noble, Hearst, Plastic Logic, and more.</p>
<p><strong>Application</strong> ecosystems continued to heat up as Apple&#8217;s AppStore crossed 100,000 apps and <a href="http://bits.blogs.nytimes.com/2010/01/05/apples-app-store-tops-3-billion-downloads/">3 billion downloads</a>. Intel introduced the <a href="http://www.theregister.co.uk/2010/01/08/appup_center/">AppUp store</a> for netbooks, and a broad consortium of carriers and device makers launched the oddly named <a href="http://www.wholesaleappcommunity.com/">Wholesale Applications Community</a> for mobile apps.</p>
<p>The <strong>social media</strong> frenzy continued unabated, with Facebook <a href="http://blog.facebook.com/blog.php?post=287542162130">hitting 400 million users</a> (third in country population behind China and India!), Twitter passing <a href="http://royal.pingdom.com/2010/02/10/twitter-now-more-than-1-billion-tweets-per-month/">1 billion tweets</a> per month, and Googleâ€™s Buzz <a href="http://mashable.com/2010/02/14/google-buzz-column/">launching like a rocket </a>with millions of users before running into a <a href="http://gadgetwise.blogs.nytimes.com/2010/02/17/what-you-need-to-know-about-google-buzz/">buzzsaw of criticism</a> for their tone-deaf approach to privacy and usability. A recent analysis showed <a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2010/02/14/BUU51C0AMN.DTL">Facebook driving more traffic</a> to major web destinations than Google, signalling a dramatic shift from organic search to friend recommendations for finding information online.</p>
<p><a href="http://www.businessweek.com/technology/content/nov2009/tc2009119_588360.htm">Google acquired AdMob</a> while <a href="http://dealbook.blogs.nytimes.com/2010/01/06/apple-buys-quattro-an-ad-firm/">Apple bought Quattro Wireless</a>, pointing to a major battle for <strong>mobile advertising </strong>as well as a very provocative business model play for Apple.</p>
<p><strong>Mobile social location</strong>-based gamers <a href="http://foursquare.com/">Foursquare</a>, a favorite of the early-adopter tribe, inked deals with major media properties including Bravo TV, Conde Nast&#8217;s <a href="http://techcrunch.com/2010/02/12/foursquare-gets-lucky-magazine/">Lucky</a> Magazine, Zagat guides, HBO, Warner and the New York Times.</p>
<p>The race to capture, index and augment the <strong>physical world</strong> further intensified. Microsoft&#8217;s Bing Maps and Google&#8217;s Street View each showed major new features, including <a href="http://www.ted.com/talks/blaise_aguera.html">integrating users&#8217; photographs</a> seamlessly into their visual canvases. Street View now has capture operations in 30 countries on 6 continents, and they are managing a fast-growing multi-petabyte store of image and lidar data (1 PB = 1 million GB). Meanwhile NYC startup <a href="http://paidcontent.org/article/419-another-local-funding-everyscape-gets-6-million/">Everyscape raised $6M</a> from SK Telecom to expand their real-world capture into Asia, and SF-based <a href="http://www.earthmine.com/index">Earthmine</a> opened their high-resolution 3D city point cloud database to developers.</p>
<p>Google also released <a href="http://www.google.com/mobile/goggles">Goggles</a>, a mobile app for Android devices that provides visual recognition, identification, OCR and search for physical world objects such as books, products, and landmarks. Nokia began <a href="http://conversations.nokia.com/2010/01/26/nokia-point-find-pilot-campaign-kicks-off-in-colchester-uk/">a pilot of their mobile Point &amp; Find service</a> with bus shelter advertising in Colchester UK. <strong>Augmented reality</strong> startup Layar added <a href="http://techcrunch.com/2010/02/15/layar-scores-3-4m-in-funding-global-distribution-agreement/">$3.4M in funding</a> and a global mobile phone distribution deal, signalling growing commercial interest in overlaying the real world with digital media and experiences.</p>
<p>In the realm of <strong>open innovation</strong> we saw grass-roots networks mount a groundswell of response to the disastrous earthquake in Haiti. Open source platform <a href="http://haiti.ushahidi.com/">Ushahidi</a>, mapping and geoweb experts from <a href="http://wiki.openstreetmap.org/wiki/WikiProject_Haiti">Open Street Map</a>, and hackers at worldwide self-organizing <a href="http://haiti.crisiscommons.org/2010/02/crisiscamps-haiti-one-month-later/">Crisis Camps</a> provided tools and expertise to support a wide range of relief efforts on the ground in Port au Prince.</p>
<p>Lastly, in two fascinating signs that the future is upon us, HP announced that it was getting into <strong>3D printers</strong> through a <a href="http://news.cnet.com/8301-30685_3-10436841-264.html">deal with Stratasys</a>, while San Diego outfit <a href="http://singularityhub.com/2009/12/03/organovo-has-its-first-commercial-3d-bioprinter/">Organovo announced</a> the first commercial <strong>3D bio-printer</strong> for manufacturing human tissue and organs. It really doesnâ€™t get much more personal than that.</p>
<p>In the 40-plus years since Douglas Engelbart created <a href="http://sloan.stanford.edu/MouseSite/1968Demo.html">the mother of all demos</a>, the personal computer has fundamentally transformed the way we work, play, create, communicate, shop, learn and live. Now we find ourselves at the cusp of a new revolution, where <em>personal computing</em> is no longer synonymous with the <em>personal computer</em>. The new personal computing is mobile, embedded, networked, virtual, social, contextual, wearable and physical. And itâ€™s here. Are you ready?</p>
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		<title>immerse yourself</title>
		<link>http://www.lightninglaboratories.com/tcw/2010/02/immerse-yourself/</link>
		<comments>http://www.lightninglaboratories.com/tcw/2010/02/immerse-yourself/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 19:38:37 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[the connected world]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[immerse]]></category>
		<category><![CDATA[tcw#2]]></category>

		<guid isPermaLink="false">http://www.lightninglaboratories.com/tcw/?p=785</guid>
		<description><![CDATA[In order to think creatively about the impact of the connected world, you need to immerse yourself in the culture, practices and intellectual perspectives that define and exemplify the connected worldview. Here are some suggestions for you and your friends, family and colleagues to try out in the next few months. Readme Daniel Suarez&#8217; novelsÂ Daemon [...]]]></description>
			<content:encoded><![CDATA[<p>In order to think creatively about the impact of the connected world, you need to immerse yourself in the culture, practices and intellectual perspectives that define and exemplify the connected worldview. Here are some suggestions for you and your friends, family and colleagues to try out in the next few months.</p>
<h3 style="font-size: 1.17em;">Readme</h3>
<p><a href="http://www.amazon.com/gp/product/0451228731?ie=UTF8&amp;tag=fredshouse-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0451228731"><img style="border: 0px initial initial;" src="http://lightninglaboratories.com/images/amazon/51tcPfVlhUL._SL110_.jpg" border="0" alt="" /></a><img style="margin: 0px !important; border: 0px none !important initial !important;" src="http://www.assoc-amazon.com/e/ir?t=fredshouse-20&amp;l=as2&amp;o=1&amp;a=0451228731" border="0" alt="" width="1" height="1" /> <a href="http://www.amazon.com/gp/product/0525951571?ie=UTF8&amp;tag=fredshouse-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0525951571"><img style="border: 0px initial initial;" src="http://lightninglaboratories.com/images/amazon/51cvsO7hQxL._SL110_.jpg" border="0" alt="" /></a> <img style="margin: 0px !important; border: 0px none !important initial !important;" src="http://www.assoc-amazon.com/e/ir?t=fredshouse-20&amp;l=as2&amp;o=1&amp;a=0525951571" border="0" alt="" width="1" height="1" /> <a href="http://www.amazon.com/gp/product/B002IT5OMA?ie=UTF8&amp;tag=fredshouse-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B002IT5OMA"><img style="border: 0px initial initial;" src="http://lightninglaboratories.com/images/amazon/51DP3KqlRcL._SL110_.jpg" border="0" alt="" /></a> <img style="margin: 0px !important; border: 0px none !important initial !important;" src="http://www.assoc-amazon.com/e/ir?t=fredshouse-20&amp;l=as2&amp;o=1&amp;a=B002IT5OMA" border="0" alt="" width="1" height="1" /> <a href="http://www.amazon.com/gp/product/0765312794?ie=UTF8&amp;tag=fredshouse-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0765312794"><img style="border: 0px initial initial;" src="http://lightninglaboratories.com/images/amazon/61tjFype2nL._SL110_.jpg" border="0" alt="" /></a><img style="margin: 0px !important; border: 0px none !important initial !important;" src="http://www.assoc-amazon.com/e/ir?t=fredshouse-20&amp;l=as2&amp;o=1&amp;a=0765312794" border="0" alt="" width="1" height="1" /></p>
<p>Daniel Suarez&#8217; novelsÂ <a href="http://www.amazon.com/gp/product/0451228731?ie=UTF8&amp;tag=fredshouse-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0451228731">Daemon</a><img style="margin: 0px !important; border: 0px none !important initial !important;" src="http://www.assoc-amazon.com/e/ir?t=fredshouse-20&amp;l=as2&amp;o=1&amp;a=0451228731" border="0" alt="" width="1" height="1" /> andÂ <a href="http://www.amazon.com/gp/product/0525951571?ie=UTF8&amp;tag=fredshouse-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0525951571">Freedom (TM)</a><img style="margin: 0px !important; border: 0px none !important initial !important;" src="http://www.assoc-amazon.com/e/ir?t=fredshouse-20&amp;l=as2&amp;o=1&amp;a=0525951571" border="0" alt="" width="1" height="1" />, and Cory Doctorow&#8217;sÂ <a href="http://www.amazon.com/gp/product/B002IT5OMA?ie=UTF8&amp;tag=fredshouse-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B002IT5OMA">Little Brother</a><img style="margin: 0px !important; border: 0px none !important initial !important;" src="http://www.assoc-amazon.com/e/ir?t=fredshouse-20&amp;l=as2&amp;o=1&amp;a=B002IT5OMA" border="0" alt="" width="1" height="1" /> andÂ <a href="http://www.amazon.com/gp/product/0765312794?ie=UTF8&amp;tag=fredshouse-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0765312794">Makers</a><img style="margin: 0px !important; border: 0px none !important initial !important;" src="http://www.assoc-amazon.com/e/ir?t=fredshouse-20&amp;l=as2&amp;o=1&amp;a=0765312794" border="0" alt="" width="1" height="1" /> are four excellent near-future science fiction novels that I recommend highly. Both Suarez and Doctorow are savvy observers of today&#8217;s high tech scene, and they use their knowledge of technology to extrapolate our common experience of the Internet and personal computing into imaginative and entertaining stories of the future to come.</p>
<p>(<em>The links above are to Amazon; if you buy there I receive a small commission which I donate to a reputable charity. You can also </em><a href="http://craphound.com/makers/download/"><em>download Makers for free</em></a><em> from Cory&#8217;s site. <a href="http://craphound.com/littlebrother/download/">Little Brother too</a></em>).</p>
<h3 style="font-size: 1.17em;">GOTO</h3>
<p>O&#8217;Reilly&#8217;sÂ <a href="http://en.oreilly.com/where2010">Where 2.0</a> (3/30 &#8211; 4/1, 2010 in San Jose, CA) is the best conference to intersect with experts in mapping, mobile social location services, geoweb, GIS, and more. Also don&#8217;t miss the open unconferenceÂ <a href="http://www.socialtext.net/wherecamp/index.cgi?wherecamp_sf_2010">WhereCamp SF 2010</a> on April 3&amp;4 hosted by Google.</p>
<p>New thinktank Council have declared April 9thÂ <a href="http://www.theinternetofthings.eu/content/april-9-global-internet-things-day">Global Internet of Things Day</a>, an unstructured,Â self-organizing event aimed at discussion of the notion of an Internet of Things. If you&#8217;re in Silicon Valley that day, I&#8217;m organizing an informal workshop focused on the Internet of People, Places and Things. If interested,Â <a href="http://twitter.com/genebecker">ping me on twitter</a> or emailÂ <a href="mailto:info@lightninglaboratories.com">info@lightninglaboratories.com</a>.</p>
<p>If you&#8217;re in Europe in May,Â <a href="http://www.liftconference.com/lift10">Lift10</a> will convene a delightful community of future thinkers with a definite slant toward humanistic design. Geneva, May 5-7, 2010.</p>
<p><a href="http://augmentedrealityevent.com/">Augmented Reality Event 2010</a> is an industry conference about, well, augmented reality. It runs June 2-3, 2010 at the Santa Clara Convention Center in Silicon Valley. The always provocative Bruce Sterling will keynote. I&#8217;ll be speaking there, along with a very bright roster of technical and business folks. If you&#8217;re going, get in touch and we&#8217;ll find the best parties together.</p>
<h3>Get Your Game On</h3>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9094186&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=9094186&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://urgentevoke.com">EVOKE</a> is a game about learning to change the world through social innovation. It was developed by theÂ World Bank Institute,Â the learning and knowledge arm of the World Bank Group, and directed by alternate reality game masterÂ Jane McGonigal.</p>
<p>EVOKE isÂ free to play and open toÂ anyone,Â anywhere.Â The game begins onÂ March 3, 2010, and players can join the game at any time.Â Players who successfully complete ten game challenges in ten weeks will be able to claim their honors:Â Certified World Bank Institute Social Innovator â€“ Class of 2010.Â Top players will also earn onlineÂ mentorships with experienced social innovators and business leaders from around the world, andÂ scholarships to share their vision for the future at the EVOKE Summit in Washington DC.</p>
<p>I&#8217;m part of the team helping to run the game, along with some truly amazing people from around the world. I hope you&#8217;ll <a href="http://blog.urgentevoke.net/">check it out</a>, sign up to play, and see firsthand how games might just change the world.</p>
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		<title>let&#8217;s bury the electronic newspaper</title>
		<link>http://www.lightninglaboratories.com/tcw/2010/01/lets-bury-the-electronic-newspaper/</link>
		<comments>http://www.lightninglaboratories.com/tcw/2010/01/lets-bury-the-electronic-newspaper/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 20:39:28 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[experience design]]></category>
		<category><![CDATA[mobility media ubicomp]]></category>
		<category><![CDATA[the connected world]]></category>
		<category><![CDATA[Clay Shirky]]></category>
		<category><![CDATA[electronic newspaper]]></category>
		<category><![CDATA[interface metaphor]]></category>

		<guid isPermaLink="false">http://www.lightninglaboratories.com/tcw/?p=706</guid>
		<description><![CDATA[In technology, use model and interface metaphors exert a powerful influence on the rhetorical framing innovators adopt for their work. These metaphors can become entrenched schools of thought in product and experience design, making it difficult to imagine alternative approaches. Consider the longevity of the desktop metaphor for personal computing â€“ it has been more [...]]]></description>
			<content:encoded><![CDATA[<p>In technology, use model and interface metaphors exert a powerful influence on the rhetorical framing innovators adopt for their work. These metaphors can become entrenched schools of thought in product and experience design, making it difficult to imagine alternative approaches. Consider the longevity of the desktop metaphor for personal computing â€“ it has been more than 35 years since the original Xerox PARC Alto, and we are still looking at desktops on many of our screens.</p>
<p>Similarly, the idea of electronic newspapers has been around since at least the 1970s, and now that the print newspaper industry is in dire straits we are seeing that notion thrown around rather more freqently. For example, LG Display is currently showing off an <a href="http://us.aving.net/news/view.php?articleId=144555&amp;Branch_ID=us">impressive lab prototype</a> of a 19â€ flexible e-paper display that is 0.3mm thick and weighs just 4 ounces. The prototype measures 40x25cm or around 16&#215;10 inches, making it about the size of a small tabloid newspaper. LG are touting it as &#8220;optimized for an e-newspaper and able to convey the feeling of reading an actual newspaper&#8221;</p>
<div id="attachment_707" class="wp-caption alignnone" style="width: 310px"><a href="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2010/01/lg-19-inch-epaper.jpg"><img class="size-medium wp-image-707" title="lg-19-inch-epaper" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2010/01/lg-19-inch-epaper-300x200.jpg" alt="lg-19-inch-epaper" width="300" height="200" /></a><p class="wp-caption-text">LG Display 19&quot; e-paper prototype</p></div>
<p>As I see it, thereâ€™s a fundamental problem with attempts to transplant the design of physical newspapers into an &#8220;electronic newspaper&#8221; interaction metaphor. The design of print newspapers, and our interaction with them â€“ where, when, what and how we read â€“ arises from the intrinsic properties of the medium. The size of pages, the multicolumn tiled layout, the length of stories, the variety and separation of sections, advertising, subscriptions, deadlines, distribution, local geographic focus, national syndication, editorial viewpoint â€“ all of these factors evolved to their current state largely due to the physical properties and economics of paper. When you remove the paper and substitute a dynamic networked display appliance, you have changed the underlying properties and constraints so radically that the entire newspaper metaphor collapses.</p>
<p>Furthermore, as Clay Shirky and many others have observed, the Internet has spawned a host of disaggregated alternatives to all of the major functions of print newspapers. From online news sites, blogs and social media to Craigslist, Google, <a href="http://spot.us/">spot.us</a> and the <a href="http://sunlightfoundation.com/">Sunlight Foundation</a>, we are evolving new structures, business logic and user experiences based on the properties and economics of connected world technologies. As Shirky wrote inÂ <a href="http://www.shirky.com/weblog/2009/03/newspapers-and-thinking-the-unthinkable/">March 2009</a>:</p>
<blockquote><p>Round and round this goes, with the people committed to saving newspapers demanding to know &#8220;If the old model is broken, what will work in its place?&#8221; To which the answer is: Nothing. Nothing will work. There is no general model for newspapers to replace the one the internet just broke.</p>
<p>With the old economics destroyed, organizational forms perfected for industrial production have to be replaced with structures optimized for digital data. It makes increasingly less sense even to talk about a publishing industry, because the core problem publishing solves â€” the incredible difficulty, complexity, and expense of making something available to the public â€” has stopped being a problem.</p></blockquote>
<p>When I see electronic versions of print newspapers being sold for Amazon&#8217;s Kindle, demonstrated on the Plastic Logic QUE, and mocked up in demos like LG&#8217;s flexible plastic e-paper, I see designers and marketers indulging in nostalgia for a bygone era. Newspapers as we know them are pretty much dead. Letâ€™s bury the electronic newspaper metaphor with them.</p>
<h3>Postscript:</h3>
<p><a href="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2010/01/hakon-lie-monitor.png"><img class="alignnone size-medium wp-image-709" title="hakon-lie-monitor" src="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2010/01/hakon-lie-monitor-300x263.png" alt="hakon-lie-monitor" width="300" height="263" /></a></p>
<p><a href="http://www.lightninglaboratories.com/tcw/wp-content/uploads/2010/01/hakon-lie-monitor.png"></a>While researching this post I came across Hakon Lieâ€™s 1990 MSc thesis from the MIT Media Lab, titled <a href="http://www.w3.org/People/howcome/TEB/www/abstract.html">The Electronic Broadsheet â€“ all the news that fits the display</a>.Â Lie describes the design and implementation of a broadsheet-sized electronic newspaper on a large high resolution display. Although some of the leading edge technology from 1990 (pre-WWW, pre-flat panel monitors) seems quaint now, Lieâ€™s <a href="http://www.w3.org/People/howcome/TEB/www/hwl_th_4.html">overview of the Newspaper Metaphor</a> remains relevant and worth reviewing. Lie sought to maintain the best qualities and practices of newspaper reading while augmenting them with the affordances of networked digital media, reifying the whole into a new kind of newspaper. At the time, he did not anticipate the breadth and depth of disruption that would begin in just a few years with the advent of the web. Of course Lie went on to develop CSS in 1994, demonstrating somewhat greater adaptability than the newspaper industry he sought to transform.</p>
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		<title>Open AR: what&#039;s the point?</title>
		<link>http://www.lightninglaboratories.com/tcw/2009/09/open-ar-whats-the-point/</link>
		<comments>http://www.lightninglaboratories.com/tcw/2009/09/open-ar-whats-the-point/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 06:10:57 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[mobility media ubicomp]]></category>
		<category><![CDATA[the connected world]]></category>
		<category><![CDATA[geoweb]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[open AR]]></category>
		<category><![CDATA[standards]]></category>

		<guid isPermaLink="false">http://www.genebecker.com/?p=557</guid>
		<description><![CDATA[Like many other folks involved in augmented reality, I&#8217;d like to see the mobile AR community embrace open standards for AR experiences. And just to be clear, by &#8220;embrace&#8221; I mean &#8220;create and implement&#8221;. Now, I know this discussion is eventually going to take us into deep waters, but let&#8217;s just start off with the [...]]]></description>
			<content:encoded><![CDATA[<p>Like many other folks involved in augmented reality, I&#8217;d like to see the mobile AR community embrace open standards for AR experiences. And just to be clear, by &#8220;embrace&#8221; I mean &#8220;create and implement&#8221;. Now, I know this discussion is eventually going to take us into deep waters, but let&#8217;s just start off with the simplest possible thing. <strong><em>I&#8217;d like to see the mobile AR community agree on how it represents a point in space.</em></strong> If we could do that, we might be able to create some simple, public AR experiences that work across platforms and in the various competing AR browsers. And the positive example of one agreed open standard, arrived at by an open community process, might lead to additional good things. So let&#8217;s talk about points.</p>
<p><strong>Geographic AR Points</strong></p>
<p>Geographic AR systems like Layar, Geovector, Wikitude, Robotvision, Gamaray etc, use a spheroid-based coordinate system of latitude, longitude and (sometimes) altitude to specify the point locations of the observer and georeferenced content. POIs (points of interest) consisting of a single (lat,lon,alt) coordinate tuple plus various metadata, are commonly used to represent physical entities such as restaurants, monuments and attractions. Unfortunately even in this extremely simple case, there is no agreement on specifications for a single point in space. For example, if altitude is used, is it the height of the point above the topographic surface at that location, the height above the observer&#8217;s location, or the height above the WGS-84 reference ellipsoid approximating mean sea level, as a GPS would measure it? Does a point also have accuracy metrics? And what metadata are required or optional for each point? Â Each of the companies mentioned above is doing something a bit different, and so are their upstream POI data providers. So far, and despite recent announcements, openness is not really happening yet.</p>
<p><strong>3D AR Points</strong></p>
<p>AR has its roots in computer graphics &amp; vision technologies, and these approaches primarily use 3D cartesian (xyz) coordinate systems. A 3D model of a teapot might have a local xyz coordinate system; the teapot rests on a 3D model of a table which in turn has its own reference coordinate system; the observer of the scene has their own reference coordinate system; the screen that the scene is displayed on has its own 2D pixel coordinates, and a set of mathematical transformations (e.g., translation, scaling, rotation &amp; projection) ties them all together. A 3D graphics scene is not inherently tied to any physical world reference point; in marker-based AR, the fiducial marker provides an anchor that binds the 3D augmented scene to a physical world location. However, the data structure for the scene&#8217;s location is entirely relative, which makes the location of 3D models fairly portable.</p>
<p><strong>Simple Geo + 3D AR</strong></p>
<p>Of course, one simple and obvious thing we want is to enable 3D graphics models to be placed in geographic locations. If we truly think open AR is important, we are going to want to agree on which kinds of coordinate systems to use. This is not a trivial question. Do we want the 3D model to be on a local or global coordinate system? A fixed position relative to the world and regardless of viewpoint, or always located relative to the observer? What if the model and the observer are on boats? What if the model is something like an entire city? Different choices for coordinate systems and schema will impact computational costs and accuracy. In Google Earth, KML allows use of static COLLADA models which are then imported/transformed to the GE geographic coodinate system. Planet9&#8242;s virtual cities have a single reference coordinate system for the entire city, and use UTM WGS-84 in order to keep their building models square. The Web3D Consortium&#8217;s X3D framework supports georeferencing models in geodetic, UTM and geocentric reference frames, appropriate for a variety of use cases. What approach(es) makes sense for mobile AR? Can we leverage &amp; extend existing standards, or will we have to create new ones from the ground up?</p>
<p><strong>Start simple, but start now</strong></p>
<p>Okay, so clearly things can get messy, even for the simple case of specifying a point in space. And it is also clear that multiple constituencies are going to be very interested in the geographic and 3D graphic aspects of AR. I think it&#8217;s time to have serious discussions about open standards for mobile AR, starting with the basic question of representing POIs and static 3D objects. I realize it is hard for small, fast moving teams to spend precious energy on this kind of discussion, but to me it seems like a critical thing for the community to establish a common foundation for the mobile AR experience. Do you agree? If not, why not? If so, then where should this discussion happen and who should be involved? Perhaps the recently formed AR Consortium can play a role here? Maybe it is already happening somewhere?</p>
<p>I&#8217;m very interested in your thoughts on this topic. Please share in the comments below, link here from your own blog, or respond <a href="http://twitter.com/genebecker">@genebecker</a>. YMMV as always.</p>
<p><strong>For further reading</strong></p>
<p>* <a href="http://programmerjoe.com/2009/06/28/augmented-reality-should-be-open/">Augmented Reality Should Be Open</a> by Joe Ludwig<br />
* <a href="http://www.curiousraven.com/home/2009/6/28/augmented-reality-open-closed-walled-or-what.html">Augmented Reality: Open, Closed, Walled or What?</a> by Robert Rice<br />
* <a href="http://www.wikitude.org/developers">Wikitude API</a><br />
* <a href="http://layar.pbworks.com/GetPointsOfInterest">Layar API</a><br />
* <a href="http://www.gamaray.com/developers.html">Gamaray formats</a><br />
* <a href="http://www.topografix.com/gpx.asp">Garmin GPX POI schema</a><br />
* <a href="http://en.wikipedia.org/wiki/World_Geodetic_System">WGS-84</a><br />
* <a href="http://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system">UTM</a><br />
* <a href="http://mtp.jpl.nasa.gov/notes/altitude/altitude.html">A Discussion of Various Measures of Altitude</a><br />
* <a href="http://georss.org/">GeoRSS</a><br />
* <a href="http://geojson.org/">GeoJSON</a><br />
* <a href="http://www.w3.org/TR/geolocation-API/">W3C Geolocation API</a><br />
* <a href="http://code.google.com/apis/kml/documentation/">KML</a><br />
* <a href="https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema">COLLADA</a><br />
* <a href="http://web3d.org/x3d/specifications/">X3D</a><br />
* <a href="http://www.citygml.org/1523">CityGML</a><br />
* <a href="http://www.opengeospatial.org/standards/gml">OGC GML</a></p>
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		<title>hello (connected) world</title>
		<link>http://www.lightninglaboratories.com/tcw/2009/06/hello-connected-world/</link>
		<comments>http://www.lightninglaboratories.com/tcw/2009/06/hello-connected-world/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 22:08:39 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[the connected world]]></category>
		<category><![CDATA[tcw#1]]></category>

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		<description><![CDATA[We live in a connected world, now. The web is real-time and social. The physical world of people, places and things is becoming digital, networked, sensate. Computing is a fabric of mobile, embedded and cloud systems woven with data and services. Media flows everywhere, innovation abounds at street-level, and we are all creators, authors, and [...]]]></description>
			<content:encoded><![CDATA[<p>We live in a connected world, now. The web is real-time and social. The physical world of people, places and things is becoming digital, networked, sensate. Computing is a fabric of mobile, embedded and cloud systems woven with data and services. Media flows everywhere, innovation abounds at street-level, and we are all creators, authors, and makers. It&#8217;s an exciting time, but also one fraught with complexity and difficult choices for businesses, institutions and individuals.</p>
<p>This journal offers disruptive ideas, spirited perspectives and tools to think with. My goals are to help you make sense of the emerging landscape, engage you in an ongoing conversation about technology, strategy and society, and work with you to envision and build the kind of future we actually want to live in. Please explore the archives, <a href="http://www.lightninglaboratories.com/tcw/immerse/">immerse yourself in new ideas</a>, and share your reactions in the comments.</p>
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